COMBAT MODES

GAME MODES

Every mode is hardware-enforced. No honor system. No arguments. The sensors decide.

TDM LIVE

TEAM DEATHMATCH

Two teams. Most kills wins. The purest test of combat.

HARDWARE ENFORCEMENT

Smart vest registers every hit via 20 piezo sensors + IR receivers. Kill confirmed when HP reaches zero.

RULES
  • 01Two teams, equal size
  • 02Eliminations score points
  • 03Highest score or last team standing wins
  • 04Respawns enabled (10s cooldown)
  • 05Round duration: 5 minutes
CTF LIVE

CAPTURE THE FLAG

Steal the enemy flag, return it to base. Speed and coordination.

HARDWARE ENFORCEMENT

Flag stands use RFID readers. Grab/drop/capture tracked by player wristband tap. No manual scoring.

RULES
  • 01Two teams, symmetric map
  • 02Tap enemy flag stand (RFID) to grab
  • 03Return to your base to score
  • 04Flag carrier is visible on HUD
  • 05Dropped flags reclaimable within 15s
  • 06First to 3 captures wins
DET LIVE

DETONATION

One bomb. No respawns. High-stakes elimination.

HARDWARE ENFORCEMENT

Bomb is an RFID-tagged puck. Plant = 3s hold on site reader. Defuse = 5s hold. Timer LED shows countdown.

RULES
  • 01Attackers plant bomb (RFID tap), Defenders defuse
  • 02No respawns per round
  • 03Bomb carrier dies → bomb drops
  • 04Round win: plant + detonate OR eliminate all
  • 055 rounds per game
DOMCOMING Q4 2026

DOMAIN CONTROL

Capture and hold zones. Area denial meets tactical positioning.

HARDWARE ENFORCEMENT

Domain nodes are ESP32 + RFID + LED ring combos. Zone ownership tracked in real time.

RULES
  • 013–5 capture zones on the map
  • 02Hold RFID reader in zone for 10s to capture
  • 03Zone LEDs change to team colour
  • 04Held zones score points over time
  • 05Highest score at time limit wins